When this odd Maxi series pops up every month it really throws me off because where I loved Chuck Dixon and Graham Nolan in the 90’s, that age has come and gone and trying to bring it back here only seems forced. Which also seems weird to me because I’m stuck in the past and usually love that shit. So yeah, Bane: Conquest has been a reviewer cliche for me, in which it has been a roller coaster ride of emotions because where I wasn’t too cool on the third or first issue, I found myself really digging the moment. Hopefully this trend continues here since we see exactly what Bane has intended for its cybernetic inch pig of a man: Dionysus and exactly what that character’s criminal empire of information will do for our venom-ed up main personality. Please read our review Bane: Conquest #4.
Our issue starts on the path to Russia, where Bane and his crew will find out what kind of power and facilities Dionysus really has at his command, but it appears that we’re not through with guest stars being thrown at us since Catwoman is also in Russia, where she is captured by the authorities, who appear to want to use Selena, rather than incarcerate her. Yeah, we’ve got a bunch of households and gangs who are in power in this narrative and the authorities want Catwoman’s aid in infiltrating the Kaluga Vor and leaving behind a eavesdropping device, but would not you know it, Bane is moving after the Kalug Vor too.
Yeah, following Bane, Trogg, Bird, Zombie and Dionysus appear and inspect their new lair, Bane goes and has his buttons pushed by Dionysus, when the half-pint monster man beats him into a game of chess and the two decide to see which will be really better in a situation, brains or brawn. This leads to Dionysus stating that he’d have the ability to take out the Kaluga Vor with his connections and information prior to Bane will have the ability to take them down using his strength alone.
In the long run, after Bane infiltrates the Kaluga Vor apartment construction, we see that Dionysus isn’t about playing fair and probably needs a little payback for being hauled halfway around the planet in a cat carrier and alerts the authorities to Bane’s place, saying that there is a terrorist cell there, but it doesn’t really matter since Catwoman has made herself known to Bane as well and to say hello, she sets off the security alerts…So yeah, Bane looks double fucked.
That is it for this issue of Bane: Conquest and where I was hoping that this series was like the Star Trek film show in that just the even numbered installments were good, I found myself bored to tears in this matter and feeling like I had been missing a good deal of what was going on because I didn’t know certain Russian conditions for things and hell, even with Bane’s Spanish, I felt lost, but I can not really be upset at a book because I’m not worldly enough, it had been just a tiny deterrent to me when reading this issue and the real flaw in this problem is that Bane doesn’t come off smart whatsoever here and actually just wants to showcase his physical power. I still love the art in this publication and will constantly dig Graham Nolan’s design, but the story just is treading together, while I simply think how many more issues I’ve until this series is over.
Bane: Conquest #4 Review & SPOILERS
Written By: Chuck Dixon
Art By: Graham Nolan, Gregory Wright, Carlos M. Mangual
Cover Price: $3.99
Release Date: August 2, 2017
Bits and Pieces:
Where I was hoping that this series would finally pick up now that it seems we have the catalyst for the Conquest angle to this publication, instead we see Bane playing games and dropping at them, while we attempt to work out Russian terms and slang. This problem simply is not that interesting and while I continue to adore the artwork in this novel, the story already feels as though it has gone on too long.
Score : 5.5/10